
Average skills get a d6, and your weakness gets a d4. Your secondary skill, maybe thief, would get a d8. For instance, if you want to be the Hacker on the team, you’d put a d10 in your hacker skill. Instead of “rolling” up a character, your character has strengths in different skills represented by which die you roll when that skill is tested. There is one class, the Hitter, that excels in physical challenges, but in most situations it will take teamwork and a lot of improvisation on the part of both players and the referee (or in this case “fixer”).Īnother mechanic I really enjoy in this system is the absence of stats on the character sheet. One thing that really seems unique for an RPG, but true to the show, is the lack of overt combat. Its a great show, and I’m sure it’s a really fun RPG. Typically this involves meeting the client, forming the plan, and dealing with complications as the job plays out. The main characters are thieves and con-artists that help the down-trodden and those who have no one else to turn to.

Leverage is a show on TNT which essentially is an episodic Ocean’s Eleven with a Robin Hood twist. I had never heard of the TV show, and certainly had no idea Margaret Weis Productions had released an RPG based on their Cortex System. My introduction to the Leverage RPG was from Dave “The Game” Chalker’s review on Critical Hits. This is the second installment of my series on games I would love to play if I only had the time.
